1-Build STEAM Workforce
By Lyno Sullivan
5-STEM = Science Technology Engineering Math
The STEM acronym was introduced in 2001 by scientific administrators at the U.S. National Science Foundation (NSF). STEM began as a call to address the shortage of women and girls on the STEM education track. Truth be told, we need more STEM for every student, independent of gender, age, race, social, economic and other factors.
See National Science Foundation’s PREPARING THE NEXT GENERATION OF STEM INNOVATORS: Identifying and Developing our Nation’s Human Capital
According to the National Science Board’s Science and Engineering Indicators 2018, Americans’ basic STEM skills have modestly improved over the past two decades but continue to lag behind many other countries. In the past 15 years, India and China have outpaced the United States with 25% and 22% respectively of the global total of Science and Technology bachelor’s degrees conferred. The U.S. Science and Engineering bachelor’s degrees comprised only 10% of the global total, while the demand from U.S. employers for graduates with STEM degrees continues to grow. See Science & Engineering Indicators Resources.
5-STEM Education Under Represented
By 2018, it was projected that 2.4 million STEM jobs would go unfilled. At the same time, women, persons with disabilities, and three racial and ethnic groups—Blacks or African Americans, Hispanics or Latinos, and American Indians or Alaska Natives–were significantly underrepresented–just 2.2% of Latinos, 2.7% of African Americans, and 3.3% of Native Americans and Alaska Natives who had earned a university degree in STEM fields of Science, Technology, Engineering, and Math.
5-STEAM = Science Technology Engineering Arts Math
Some take STEM add an “A” for “Arts”, thereby changing STEM into STEAM. Throw a hashtag (#) character on the front. Presto! Thereby hashtag #STEM becomes hashtag #STEAM which are entered into the hashtag lexicon.
This document seeks to give every student a reason to aspire to a good education. They must include a B.S. degree in STEM and a B.A. in something else to comprise a well rounded Arts background.
5-STREAM Plus Reading and wRiting (Literacy)
STREAM adds one more layer to STEM for Reading and wRiting. Advocates of STREAM see literacy as an essential part of a well-rounded curriculum, as it requires critical thinking as well as creativity. STREAM projects add value to STEM or STEAM projects.
STEM = Science Technology Engineering Math
STEAM = Science Technology Engineering Arts Math
STREAM = Science Technology Reading/WRiting Engineering Arts Math
5-What Is A DSN?
A DSN, known as Distributed Social Network, is comprised of a collection of interdependent computers operating in the cloud. The cloud provides remote on-demand availability of data storage and computing power. Amazon Web Services (AWS) is the example of a company that sells nearly 50% of all cloud resources used on the internet.
Each DSN computer operates on behalf of its owner, who can be a student, teacher, parent, data analyst, educator, etc. In the end, every living human is a student. Anyone with an internet connection can securely connect, albeit in different ways, to the DSN they own. Each DSN cloud computer is owned by one student. Every student, of any age, owns one DSN cloud computer. In other words, it is the student’s DSN server computer.
With their DSN, every student creates their own subscriber social networks. Every student can join other subscribers’ social networks. Certain content and media files automatically share themselves between and among DSN instances. The rest is up to the students. From a societal perspective, one may compare the DSN cloud network concept to that of a social media private utility that governs itself.
4-Distributed Social Network (DSN) Vision
The vision of the this “Build Steam Workforce” product document is that every student of any age owns their own instance of a Distributed Social Network (DSN). This document expands on the above simple premise with several innovative ideas to think about. This section is speculative about features considered for inclusion in the DSN core with its plug-ins and widgets.
This document provides information on human owned and organization owned Distributed Social Network (DSN) instances. There is information of these “actors” who play their “roles” in the an actor can REWORK be a round-robin team of people and robots handling the workflow. This section is visionary and speculative. Features discussed may be included today or in the future within the DSN core and DSN Add-on capabilities.
A DSN is a computer and data instance that runs in the cloud.
Seeing a student’s DSN data requires a login with proper security credentials.
Every student owns their own instance of a DSN. It is their private property. Data is stored in the cloud. Data is processed in the cloud.
Every DSN owner communicates with their DSN data and software by means of various computer devices like phones, laptops, personal computers, school computers, library computers, Raspberry Pi, and so forth.
Data must be American’s with Disability Act (ADA) compliant. People who have vision, hearing, or speech disabilities (“communication disabilities”) use different ways to communicate. For example, people who are blind may give and receive information audibly rather than in writing and people who are deaf may give and receive information through writing or sign language rather than through speech.
The estimated cost per DSN instance is $24 per month per per student; that works out to be $288 per DSN per year. Who pays? The student, parent, etc.
A DSN is owned for a lifetime. This means that if a baby receives their DSN early they will have more of their data preserved for their Lifetime and their Legacy to future generations tied to them by their DNA..
If a student receives a DSN before Kindergarten, then their lifetime education records can be retained intact at their DSN.
The data can be used to study the student’s performance in each STEM class. Also in each extra-curricular activity like physical education graded on demonstrated competence, talent, and skills.
Special Olympics is the world’s largest sports organization for children and adults with intellectual disabilities and physical disabilities. Special Olympics provides year-round training and activities for over 5 million participants worldwide. Those disabilities must be treated fairly and encouraged to compete in Special Olympics.
Data sharing must conform to HIPPA laws and regulations concerning medical data. For example, the School Nurse should be able to view and update selected data in a student’s medical record.
The HIPAA Privacy Rule establishes national standards to protect individuals’ medical records and other personal health information and applies to health plans, health care clearinghouses, and those health care providers that conduct certain health care transactions electronically. The Rule requires appropriate safeguards to protect the privacy of personal health information, and sets limits and conditions on the uses and disclosures that may be made of such information without patient authorization. The Rule also gives patients rights over their health information, including rights to examine and obtain a copy of their health records, and to request corrections.
The big vision is that every human’s medical records, health information, x-rays, bloodwork and so forth are stored on their private DSN. The DSN owner gives permission for specific people to view and/or specific data only. For example, a person’s general physician and specialists might see medical data. Mental health data might be available for viewing and update by mental health workers only. Data viewing would be logged in the system.
Every student’s STEM, Arts, and Literacy courses, grades, and examinations could be stored on their DSN.
With a complete course history, educators can study, each student’s shareable education data, coursework, questionnaire data, etc. The student in question, parents, teachers, and educators can see historical data spanning the student’s entire education history. They can see data points, indicators, STEM factors, and variable correlations and changes over time.
Data studies will uncover data points which may be leading or trailing indicator. A “leading indicator” (before effect) might say that students with good grades in Mathematics are more likely to do well in physics and chemistry courses (after effect). A “trailing indicator” might say that some percent of existing doctors (after effect) took Biology undergraduate degrees and got 3.0 or better grades (before effect).
Each student DSN must contain education credentials and a resume. Education credentials must be able to be earned in a free market of teachers.
A student would register for a course. Write essays about the lessons learned along the way. Take the Tests. Restudy as needed. Do the problems and special problems. Take the Examinations. Add the course to the list of credentials on your resume.
Data is available online to any student who can get to the internet.
Each Actor has one DSN and each DSN has one Actor who owns the DSN. Each Actor fills a role in the relationship that is a transaction.
An actor can be a human, an organization, or a robot. Actors control their associated DSN. Actors fill roles. Multiple actors can fill one role. Actors are of various types. Every DSN may have its own actors forming a community. One DSN can be a member of numerous networks.
For example, a Class DSN might summarize all data for all class student DSN’s. It would be the place from which class assignments and tests are downloaded to the student DSN. It would be the place to which exam results are uploaded.
Actor Types with their own DSN
Student of any age
School District Superintendent
School Vehicle Fleet Manager
School Campus Internet of Things (IoT), Sensors and Transducer Data Monitoring and Reporting
School Staff Member
Learning content provider for DSN hosted courses
Remote Learning Center
Remote container laboratories
Personal Education Fund (PEF) provider
and many more
3-DSN Data Practices
Health Data in the Information Age: Use, Disclosure, and Privacy — Confidentiality and Privacy of Personal Data provides philosophical and practical aspects of privacy.
For humans of any age, their DSN data must remain confidential and private, subject to owner sharing. In the big vision this includes but is not limited to HIPPA data, medical data, mental health data, financial data, education data, work assignment meta-data, other types of meta-data.
Data analytics about system usage patterns will be available in the DSN for data analysis.
Personal private and public data and metadata can be grouped together and anonymized for sharing with data research projects.
DSN for all stages and ages of life, including babies (pregnancy to 4 years old), elementary school (6-12), middle school (13-15), high school (16-18), college (19-22), young adults (23-29), middle aged (30-50), elders (50-65), and retirement(66+). Because all students have a life long DSN, once saturation is achieved every living student will have a DSN.
During pregnancy a DSN could be setup for the mother and a separate DSN for the baby. Each DSN setup for mom and baby have their own medical records, etc. Ultrasound recordings, bloodwork records, diagnoses, and so forth could be on either DSN or both. This data and the DNA is the key to a longer and healthy lifespan into the hundreds of years becoming commonplace.
Every child and adult has a DSN that carries vaccination records, education records, photographs, movies, audio recordings, stories, writings, drawings, artworks, and other data for digital storage and retrieval.
4-Remove Barriers to Education
Numerous barriers to education exist that must be removed from the system by means of specialized and targeted information and assistance.
Homelessness — a DSN keeps lists of community resources; when homeless people arrive in a new city, their location is determined by GPS; accessible emergency service outlets are identified. Government agencies, being process bound, can be subject to delays in delivering service. Homeless children must attend school. Because their DSN is always available on-line, their grades, courses, attendance, and special needs data travels with them.
Basic Needs — maps, resource phone numbers and addresses, food shelves, churches, food lines, charitable restaurants, and other organizations help the homeless and the poor with basic needs like housing for individuals and/or families, transportation, food, basic medical needs, toiletries, showers, phones (for tracking and connecting to DSN, job services, banking, money handling services, employment opportunities, clean clothes.
Special Needs — eyeglasses, hearing aids, work clothes prosthetics, language translation, disability assistance, compliance with ADA approved, e.g wheelchairs, housing, diet restrictions, shower, beds, followup plan, don’t lose track of people.
Suicide — emergency numbers, community outreach mental health services, medication, counseling, psychiatric care, people to talk with, support groups, 24 hour staffed hotlines (connected to DSN network).
Mental Health Needs — addiction counseling, a psychiatrist within hours, a mental health worker within minutes, medication tracking assistance, personal crisis manager, family crisis manager. Must be careful with this piece, People living on the streets. Sex offenders with mental health needs. Tight restrictions with HIPPA. Release of information can be challenging. Street people can be picked up by the police and taken to the hospital. Getting a release can be difficult at best.
Systems help one another. Shelter care, mental health, hospitals, teenagers (sometimes human trafficked) mixing with adults. Coordination helps keep the systems from clogging up. Probation officer. Social Services.
Lack of adequate family support systems, substance abuse, spousal abuse, child abuse, counseling, guardians for vulnerable people, Social Services, families can be split apart by Social Services.
Veterans — PTSD, mental health, DOD records available for life.
Incarceration — prison or jail records, education, achievement, books read, bank account assistance
Probation — ankle bracelet management, GPS tracking, transportation, boundary restrictions, location restrictions, proximity restrictions, gang affiliation restrictions, job location assistance, housing help, money management.
4-Big Picture U.S. Goal
It is important to remain mindful of big picture U.S. goals. In essence education is the natural process that replenishes the workforce from generation to generation. As workers retire from the workforce, younger workers are sometimes hired to replace them.
See Bureau of Labor Statistics for Older Workers
and Full Labor Force Statistics To 2022
The U.S. workforce and economy require additional STEM skills and knowledge to support the nation’s productivity and prosperity and thus remain competitive. Technical knowledge and training is promoted as being the only way to survive economically in an age defined by technology and shaped by global competition. Yet, there is concern that a more holistic STEAM education, which includes the humanities and the arts, is neglected in favor of a STEM focus in education. A STREAM education, which includes reading and writing is especially needed by those struggling with literacy. International students need the chance to learn English or improve their English language skills. In this modern age of global commerce, multi-lingual skills offer advantageous in the workforce.
In order to fulfill the mission of universal STEM plus Arts, we must provide every U.S. student with their own secure, distributed virtual presence in the Cloud. The estimated cost is estimated at $288 per student per year.
As a parent, would you pay $288 USD per person per year to get yourself and each of your children their own private and permanent internet cloud website? As a philanthropist, would you help schools and students who cannot afford it with the cost of equipping students with a lifelong private and public presence on the Internet. Would you be a benefactor for a disadvantaged student?
5-We Need an Experiment
We must conduct a small experiment to test this central conjecture. Maybe a dozen students for $3,456 per year would prove the conjecture. Three or four student teams would make a useful population for testing the Central Conjecture.
Suppose we gathered a 144 students to create a larger study population at a cost of $41,472 per year. The resulting data points would be useful for analysis. Larger student anonymized populations would better protect data privacy and result in better indicators.
When everyone is properly focused on statistically useful factors that accurately predict performance, students are able to improve their performance. Leading indicators are predictive. They drive or can be correlated with future performance. Lagging indicators tell us the story about what has happened in the past. See Leading and Lagging Indicators in Learning: an Economic Perspective on Improving Student Academic Performance
5-Important STEM Skills
The following skills are consistently identified as being important.
active listening skills
attention to detail
engineering design thinking
math and science skills
project-based learning (PBL)
The “Science” in STEM typically refers to two out of the three major branches of science: 1) natural sciences, including biology, physics, chemistry, cosmology, and geology; and 2) formal sciences, of which mathematics is an example, along with logic and statistics; the third major branch of science includes social sciences which covers the study of human behavior and societies.
Many schools may wish to embrace the STEM agenda but are not certain where to start and are not ready to take a whole school approach. Starting small by working within the STEM subject departments on particular projects can be a good start. It may then lead to a whole school approach.
Perhaps Science a competition for scholarships would draws student STEM teams into competition for internships, scholarships, endowments, and other awards.
Every student must bring forth, their special technology talents and skills for the team projects they are involved with. To be an effective STEM, STEAM, and STREAM team member and eventual member of the workforce, the student’s technology skills are essential.
“At least two out of five high school teachers surveyed report their schools do not offer courses in data analytics (80%), app design/creation (64%), computer programming languages (46%), robotics (42%), or web design/creation (41%). Of the K–12 teachers surveyed, 64% say they feel more emphasis should be placed on teaching technology.”
Robotics courses provide an introduction into basic computer programming, motor control, electronics and feedback systems. Students can learn how to create a microcontroller for robotic manipulation.
Other technology examples include
games and gamification
immersive learning environments
Internet of Things (IoT)
See the Office of Educational Technology’s Reimagining the Role of Technology in Education: 2017 National Education Technology Plan Update
Christine Cunningham, an education researcher and vice president at the Museum of Science in Boston, prompts elementary school students to draw an engineer at work. See Teaching Kids to Think Like Engineers.
Cunningham concludes that when drawing pictures of engineers many children think engineers drive trains
when drawing buildings, bridges, or roads, the children think engineers build these structures, not design them
regarding the STEM education, Cunningham found these misconceptions troubling; “If you have no idea what engineers do, then it’s not very likely that you’ll think about this as a career path,” she says.
the human-made world of engineering is typically not in the curriculum until college which leads to as little as 8% of freshmen selecting engineering and only half of those actually earn a degree in the field
The STEM curriculum needs to teach age appropriate examples from the human-made world of engineering, using examples like the following
civil engineering see Complete list of Civil Engineering Topics for topics like surveying, roads, bridges, waterways, building design, drawing, and construction, and water resources, to name a few; see also Civil engineering
chemical engineering at the intersection of chemistry, physics, mathematics, biology, and economics; it covers topics like refineries, pharmaceuticals, home chemical products, and even nano-technology; see Chemical Engineering;
electrical engineering – telegraph and phones, power plants, electrical power supply, and power lines, see Outline of Electrical Engineering
electronics and electricity with an emphasis on personal safety when around electricity; see Electronics
mechanical engineering; see Mechanical Engineering
robotics, at the intersection of computer science and engineering
4-Arts and Humanities in a DSN World
An important impact of the DSN is in the area of learning the Arts, practicing the Arts, performing the Arts, and experiencing the Arts. A related impact is available in the Humanities.
Major constituents of the “Arts” in STEAM include visual arts (including architecture, ceramics, drawing, filmmaking, painting, photography, and sculpting), literature (including fiction, drama, poetry, and prose), and performing arts (including dance, music, and theatre), culinary arts (including cooking, chocolate making and winemaking). Each of these subjects has DSN resource lists of movies, books, audio books, and so forth. Some are on the broad internet and some are available through the DSN network.
Liberal Arts generally covers three areas: Sciences, Arts and Humanities. Liberal Arts central academic disciplines include philosophy, logic, linguistics, literature, history, political science, sociology, and psychology. Humanities include the study of ancient and modern languages, literature, philosophy, history, folklore, archaeology, anthropology, human geography, global studies, law, politics, religion, and art. The DSN provides many of the same powerful capabilities of STEM, the Arts, and the Humanities.
Typical math classes in Middle School and High School often include these courses.
Algebra 2 / Trigonometry
Statistics and Probability
See Mathematics Standards and download Common Core State Standards for Mathematics.
In order to fulfill the mission of universal STEAM education, we must provide every U.S. student with their own secure website in the Cloud at an estimated $288 USD per year per student. To not do so is to perpetuate unequal opportunities inside and outside the Education system. These contribute to systemic disparities in educational achievement, attainment, and various indicators of adult success. Disparities within the educational system are the product of institutional structures. Education cultures can both disenfranchise certain groups of students. This depresses education quality overall.
See the American Psychological Associations article Inequality at school What’s behind the racial disparity in our education system?
As a parent, would you pay $288 USD per person per year to get yourself and each of your children their own private and permanent internet website?
Various case studies provide valuable insight into STEM.
5-STEM Knowledge Networks
STEM Knowledge Networks enable two or more STEM departments to work collaboratively. Participating departments release teachers to focus on sharing STEM curriculum knowledge and teaching practice. Teachers support strong teaching and learning principles. The experiences raise awareness, with both the teachers and students, of how STEM subjects are connected and can support each other.
5-Primary Computing Resources
Algorithms. Understand what algorithms are. Learn how they are implemented as programs on digital devices. Discover that programs execute by following precise and unambiguous instructions Data. Find out how to use search technologies effectively. Learn how search results are selected and ranked. Build discernment in evaluating digital content. Digital Literacy. Understand how to use technology safely. Practice respect for others. Understand why students must keep personal information private. Information Technology. Learn where to go for help. Practice using technology to create, organize, analyze, and manipulate digital data. Practice drawing and writing skills. Know how to create, read, update, and delete digital content. Programming. Design, write, and debug programs. Learn to accomplish specific goals. Discover how to control physical systems. Solve problems by
decomposing them into smaller parts.
2-Education Social Environment
This Social Problems section supports several important assumptions.
Education is supposed to be the great equalizer. Yet, student educational achievement and attainment tends reflect student background: parent education, access to preschool, childhood nutrition and health, individual and neighborhood poverty and segregation. See Quality and Equality in American Education: Systemic Problems, Systemic Solutions
Children with private computer resources outperform those without; online education amplifies the digital divide. Rich students have the latest laptops, better bandwidths, more stable wifi connections, and more sophisticated audio-visual gadgets. For a 2020 COVID perspective see As schools close due to the coronavirus, some U.S. students face a digital ‘homework gap’
Every child, independent of demographic factors, deserves equal access to their own personal, affordable, distributed cloud technology; current needs of remote learning differs by age; younger students find technology discomforting and challenging
every child must have the ability to research the internet without having the privacy invasion of social media and other websites;
based on interest areas, each child needs child friendly information that is private until shared in public.
every child needs to be able to operate their own social network that is private and non-predatory; system usage data, private data, and other personal data must be blocked to the outside predatory centralized social media networks; an exception exists then the data is being monetized; a distributed social network imposes these capabilities simply because the child getting on the internet gets there by passing through their age appropriate filters and their child friendly site acceptable lists; there is also a list for banned sites.
children with personal life situations may have special needs that the system can facilitate crisis intervention and otherwise bring distributed computer resources to the task of assisting those students with challenges
psychiatrist within a few hours
a mental health worker within minutes
medication tracking assistance
personal crisis manager
family crisis matter
community crisis manager
friends and family support
4-Adult Supervision of Children
Lack of effective adult oversight of children and teenagers creates social problems for individuals and families. Daycare can be very challenging for individuals and parents. It can be expensive and require a second or third job to pay for it. Parents have to go to work during the school year. Parents have to arrange child daycare, nannies, tutors, sitters during the summer months when children are home.
A latchkey kid, or latchkey child, is a child who returns to an empty home after school, or a child who is often left at home with no supervision, because their parent(s) are away at work. The term refers to children as young as 5 years old who provide self-care or to older children who supervise their younger siblings. The children get home after school. During the school year latch key kids arrive home alone.
4-Motivation and Time Usage
When a child arrives home from school the last thing they want to do their homework. They want to go play with their friends.
In these modern times teenagers want to hang out with their friends on social media and at gathering places outside the home, sometimes for hours each day. Minus parental oversight, what do children sometimes do with their time?
video game immersion
social media immersion
hanging out with friends
playing outdoor sports with friends
reading and homework
prepare food, eat, and cleanup
4-What Does This Cause
Children are left unattended with with little or no supervision. Video game immersion can lead children into not having social interaction. They don’t interact with other people. Kids begin to think that video games reflect life are real. Driving 120 mph and take a picture to post to the website for points. They think they can go out and and do what games teach, For example fighting other people. Hitting people and expecting them to jump right back up. Lack of parental supervision. Parents need to set controls.
Social media immersion causes isolation Kids being on-line can say anything they want with no controls. They can say things they would never say in person. They can gang up and create bullying, continued isolation, and worse outcomes. Kids spend too much time on the computer. Unsupervised they get into websites that they have no business being on.
Video games are good for hand eye skills.There are benefits of social media. Interaction with friends. They can work together on problems and projects. Talking and sharing of ideas. Working together as a team. Coordinating efforts. Time management. Problem solving problems.
Hanging out with friends can be really positive. It give children a sense of inclusion. It helps establish friendships. They feel like they are part of something. Share ideas. They have others to talk with about life situations. This helps with positive socialization skill. It fosters problem solving and good communication skills. It creates a support network.
On the negative side of hanging out with friend, kids can hang out with other kids who lead them into trouble. It can cause bullying and isolation. Trouble with the law. Troubles with their family. Poor peer interaction. Loneliness. Depression. The risk of suicide.
5-Playing outdoor sports with friends
Learn to become a member of a team. You have to have teamwork. Reliance on the team. Get along with others. You have to work with people. Positive interactions with others. Learn to have coordination teal play coordination. Improves hand and eye coordination skills. Work together for the good of the team.
Negative. Can create cliques that ostracize others. Can create arrogance. Some kids are left out. Some feel shameful. Not being picked for the teams.
5-Reading and Homework
Develops a lifelong pathway to education. Helps with reading skills. Proper use of language. Creates discipline. Helps you with future employment. College, apprenticeships, internships, trades and other education opportunities. Helps kids learn about jobs. Our whole life is based on reading. Provides for diversity. Helps create future life skills.
Negatives. Kids have too much homework. Some kids who need extra help caused by lack of reading skills.
prepare food, eat, cleanup, laundry, chores
sense of completions, feeling positive about themselves
sense of being part of the whole family
learn life skills
Chores are important for children. See the American Academy of Child & Adolescent Psychiatry’s article Chores and Children
People may not like chores. Fosters positive attributes.
2-Adult Steam Education for Veterans
Special consideration is necessary regarding veterans. The need for engagement in STEAM education will benefit their spirits by put them on a level playing field with every other STEAM educated person aspiring to an education that will land them a nice job they can do from home if the want to.
5-Distributed Social Network (DSN)
Every student needs private and secure computer server on the internet. The server must be endowed with backups and privacy to the core. This personal cloud server is part of the Education Strategy for lifelong learners. Every student of any age needs their own Distributed Social Network (DSN).
Each person keeps their confidential data confidential. Things like HIPPA data covering medical records and their sharing. Everyone has x-rays, medication lists, psychological assessments, and other data they don’t want getting into the hands of criminal hackers and anyone else except the people they choose.
This section explores how the STEAM education track contains STEM for future income and the Arts for Heart work. This all factors into reducing the suicide rate among children and adults of any age who are in despair. The Veteran Suicide section of this page begins on Montana which has the highest veteran suicide rate in the United States.
3-Montana Veteran Suicide Rate Growth
Montana leads national suicide rate growth in latest report by Seaborn Larson, Great Falls Tribune Published 4:11 p.m. MT June 8, 2018.
2-Montana Veteran Suicide Stats
Nearly every state saw a rise in suicide rates during a 17-year period at the focus of a report published this week by the Centers for Disease Control. Montana’s veteran suicide rate was nearly double the national rate. The report shows the Montana suicide rate rose 38 percent from 1999 to 2016. More than half of suicides in 2015 in a subgroup of 27 states were among people with no known mental health condition, the Centers for Disease Control and Prevention found. Suicide is rarely caused by any single factor, health officials said, but information from coroners’ reports suggest many of the deaths followed relationship problems, substance use and financial crises. The number of suicides that could be attributed to mental health were likely higher than in the report, which was based on death certificates. The suicide rate for people who are divorced or separated is 52 per 100,000, compared to 19 per 100,000 for those who are married.
4-Native Americal Reservation Efforts
Efforts are underway to address suicide on Montana’s Native American reservations. Native youth suicide prevention received $1 million for suicide prevention in 2017 15 per 100,000 and for Native Americans 43 per 100,000.
3-Suicide Prevention Efforts
For the general population, prevention efforts, often focused on mental health, could be broadened to focus on people undergoing life stresses like job losses or divorces. There were nearly 45,000 suicides in Montana 2016. Middle-aged adults — ages 45 to 64 — had the largest rate increase, rising to 19.2 per 100,000 in 2016 from 13.2 per 100,000 in 1999.
The report said people without known mental health problems were more likely to die by firearms than those with known mental health problems. Montana has the highest suicide rate of any state 22.3 v. 13: Montana suicide rate v. national suicide rate.
The CDC’s National Violent Death Reporting System. In the one-year analysis of 27 states, opioids were found in 31 percent of the 3,003 suicides involving drug overdoses.
According to the Montana HRSA, a strong gun culture and high rate of heavy alcohol consumption fuel the problem, as does lack of daylight in the winter and high altitude, which have both been linked to depression. And then there’s the stigma associated with reaching out for help, which many Montanans see as a sign of weakness.
Military service increases the risk of mental injury and physical injury and long-term disability. This increases the risk of depression, joblessness and social isolation which increase suicide risk Individuals may re-experience traumatic combat events. This increases depression, anxiety, post-traumatic disorder, or history of suicide ideation or attempted suicide.
Suicide rates were lower for veterans who were divorced or separated or widowed. The rate was highest among veterans who’d attended some college but received no degree. Those who’d graduated high school only or received an associate’s degree or higher were at lower risk of suicide.
A private Distributed Social Network (DSN) is helpful because of its core social networking capabilities. A DSN in any student’s life, veterans included can help end feelings of social isolation. The Veteran student’s DSN will help manage information releases. It will need to track with whom the DSN owner shared their protected data with including everyone who saw the released information and what they did with it.
Rural areas lacks both access and availability to healthcare and mental health services. Rural areas have a high rate of gun ownership and firearms were the most common means of suicide for both veterans and non-veterans in Montana.
2-Adult Steam Education for Probation
See CDC Violence Prevention Child Abuse and Neglect Risk Protective Factors at the CDC website is helpful in thinking through the recognition that some children grow up in situations of homelessness, neglect, child abuse, and other deep and profound social problems directly affecting children and families. These situations can lead to education deficiencies that affect children their entire life.
Homelessness is defined as living in housing that is substandard or lacks safety. People can be categorized as homeless if they are:
living on the streets (primary homelessness);
moving between temporary shelters, including houses of friends, family and emergency accommodation (secondary homelessness);
living in private boarding houses without a private bathroom or security of tenure (tertiary homelessness).
Q: Who pays the $24 per month payment for the homeless person.
A: Perhaps the student or the parent pays the $24 bill for one month’s worth of connectivity to their DSN. Their DSN is their lifeline to their support network. Even if the monthly fee is not paid, nothing bad can happen because no student can afford to lose contact with their DSN data.
5-Maslow’s Hierarchy of Human Needs
Think for a few moments about the life of a homeless person. How did they get to the point of becoming homeless.
Basic physiological needs include basic human survival needs like: food, water, sleep, clothes, shelter, health, mental health, and medications. Information about basic goods and services is accessible via the Distributed Social Network (DSN). Rather than facing an open internet filled with dubious information, DSN owners find location sensitive verifiable quality information that they can trust because it came to them by way of their private property DSN. In these manners a homeless student individual or family get their basic human survival needs met.
Safety and security needs include: personal security, emotional security, financial security, health and well-being, and freedom from accidents/illness.
Social belonging needs include: friendships, intimacy, and family. Social belonging is a fundamental value promoted by a Distributed Social Network (DSN) solution. As a homeless student imagine being able to take your private social network with you as you move periodically from home to home. As long as they have their phone and a good browser they can connect to their DSN and resume their social life where the left off.
Self-esteem are ego needs or status needs. People develop a concern with getting recognition, status, importance, and respect from others. Esteem presents the typical human desire to be accepted and valued by others. With their social life firmly centered in their DSN the owner will receive recognition.
Self-actualization can include: partner acquisition, parenting, utilizing & developing talents & abilities, and pursuing goals. Self-actualization is the undercurrent of Human Life. It comes from many things. Each DSN owner figures out how to so their own self-actualization. The private parts of the DSN make a great place to store one’s thoughts and feelings concerning one’s situation. Nobody can steal one’s private DSN Diary from the Cloud.
Transcendence refers to the very highest and most inclusive or holistic levels of human consciousness, behaving and relating well to oneself, to significant others, to human beings in general, to other species, to nature, and to the cosmos. Through transcendence one finds the fullest realization in giving oneself to something beyond oneself—for example, in altruism or spirituality. As a motivation for creative Production one sometimes holds a goal that transcends, meaning goes beyond themselves. Things like Service to Humanity. By way of their DSN, an owner student can reach out through local, state, national and international DSN networks. Private information exchange on a public internet has become essential to our information sharing society.
In 2017, the 4.1 million reports of child maltreatment in the U.S. States involved more than 7.5 million children. Of the 674,000 children were victims of maltreatment, 74.9 percent suffered neglect.
Young children are particularly vulnerable— 1,720 children died from abuse and neglect, and 71.8 percent of these children were younger than 3 years old. Nearly one half of children who die from abuse and neglect every year are under a year old. Some children who died from abuse or neglect were already known to child protective services (CPS) agencies. Data show that 91.6 percent of child maltreatment victims were maltreated by one or both parents.
Data was from https://www.childrensrights.org/newsroom/fact-sheets/child-abuse-and-neglect/
Of the 674,000 children were victims of maltreatment. 18.3 percent suffered physical abuse.
Of the 674,000 children were victims of maltreatment, 8.6 percent suffered sexual abuse.
2-Greatest Need Fulfilled
In the United States, every Middle School and High School student needs access to secure computer technology operating in the cloud.
a way that works on a phone, touch device, and personal computer
therefore, the space must be provided by the technology infrastructure available to the school
a place to store their school work
a way to pickup and drop off school assignments
various calculators used in assignments
parent and guardian oversight
Provide affordable data storage and computing resources to every student from First Grade onward.
3-Equal Technology Access
Equal access to technology resources is an attainable goal. It helps level the playing field. While children are at home they need structure and clear work assignments. They must do the homework assigned problems.
Then what does a child do with their time. They must do their homework. Then they must practice their arts.
3-Advantages of Solution
The STEM education DSN core will provide equal to all students, independent of gender, race, and other factors. In STEAM Arts programs students get credit for their education in the Arts.
Parents, Teachers, and Guardians can follow kids progress. Parents and Teachers will communicate. DSN accessible learning materials will be available for online tutoring. All DSN surrounding student framework actors collaborate concerning the student they share.
TODO: add Actor diagram
Excellent for course placement
Get credit for arts and photographs .
Kids apply for colleges.
In order to fulfill the mission of universal STEAM education, we must provide every U.S. student with their own secure website in the Cloud at an estimated ($288) per year per student.
As a parent, would you pay $288 USD per person per year to get yourself and each of your children their own private and permanent internet website?
5-Question: Who pays for the system?
5-Answer: The students, parents, guardians, or benefactors pay the yearly DSN usage cost of $288 per year for each person.
$24 per person per month for 12 months per year
$288 per student per year
$288 per adult parent or guardian participant per year
For $288,000 per year we can equip 1,000 participants per year for a collaborative experiment in building distributed social systems.
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